yahtzee
dice
roller
Tutorial
Create new players
- click on the "add human player" button
- enter the name of the player (no special characters, e.g. &, $)
- a new player is created
- you can add as many players as you like but every player must have a different name
restart the game
- the game can be restarted at any point in the game by clicking the "restart game" button
Play the game
- the name of the player who's turn it is, is flashing
- every time a player presses their button (when flashing) the dices are rolled and the turn
counter increases
- every player has maximum three turns but not all three turns need to be played
- the possible scores are indicated by a flashing button and can be selected by clicking on (this
will end the players turn)
- if it has not been the players last turn (turn 3) than the name button can be clicked again to roll all dices again
- individual dices can be locked
by clicking on the lock icon over the dice - they can also be unlocked
by clicking the lock icon again - if it is the player's last turn (turn 3) and no score is flashing, than the player must select
one category which is still available
- after the first player, the second player follows, this process continues till all points have been entered
- after the last player's last turn, all points are counted together and the winner will be congratulated
Yahtzee Game Rules
Disclaimer: the rules have been copied from "Ultra
Board Games", the only difference is that the "yahtzee dice roller" game does not support more than
one yahtzee and there are no chips for extra turns.
Ultra Board Games
Object of the Game
Roll dice to get the highest score after all 13 rounds.
Game Play
In Short:
- Roll up to 3 times each turn to rack up the best possible score.
- Decide which dice combo you're going for.
- After each turn, write your score in one empty box on the score card.
Each player in turn places all 5 dice in the cup, shakes the cup and rolls out the dice. Each turn consists of a maximum of three rolls.
The first roll must be made with all five dice. If the player chooses to roll a second and, if desired, a third time, he may pick up any or all the dice and roll again.
It is the skillful use of these two optional rolls of the dice that can turn an unlucky first or second roll into a high-scoring turn. A score must be entered after the last roll in the appropriate box or a zero entered in a box of the player's choice.
Each player keeps his own score on a YAHTZEE score card to be marked with the player's name.
Game Turn
Fill in one empty box in the column under your name each turn.
- Your first roll:
- Roll all 5 dice.
- Your second roll:
- Set aside any keepers' and re-roll the rest.
- Hate them all? Re-roll them all.
- If you get the exact combo you need, mark your score card. Otherwise, continue with your 3rd roll.
- Your third and final roll:
- If you still haven't nailed a combo, or just want to maximize your score:
- Roll some or all of your dice (as above), even any keepers you might have set aside.
- You must enter a score at the end of this roll, whether or not you like your dice.
- If your roll doesn't suit any of your empty boxes, you have to enter a zero somewhere. BUT scoring even a single die value is better than a zero.
Scoring
There are 13 scoring boxes. On each completed turn, the player must score in one of the 13 boxes. The boxes may be filled in any order, according to the player's best judgment.
The score card has an upper section and a lower section:
Upper Section
The upper section contains six boxes labelled 1 to 6 ( "Aces", "Twos", "Threes", "Fours", "Fives" and "Sixes").
When a player chooses to score in the Upper Section, he counts and adds only the dice with the same number and enters the total of these dice in the appropriate box.
If a player, on his turn, rolls and elects to take his score in the Upper Section, he would enter 9 in the "Threes" box.
But he is also allowed to score a 2 in the "Twos" Box or a 4 in the "Fours" box. The players can also score a zero in the Aces box.
Lower Section
In the lower section, you score for various combinations and they are played exactly as indicated:
3 of a kind
The "3 of a kind" box may be filled in only if the dice show at least 3 of the same number. For example:
4 of a kind
Score the total of all dice provided they include 4 dice of the same number. For example:
Full House
You need to roll both a "3 of a kind" and a pair. A "Full House" scores 25 points.
Small Straight
This is any sequence of four numbers, such as:
Large Straight
This is a sequence of five numbers, either:
A "Large Straight" is valued at 40 points.
Chance
This offers a player the opportunity to score on any turn where he does not choose to score in any of the other open boxes. Mark score by totalling number of points on all dice.
Yahtzee
This is any "five of a kind". Score 50 points in the "Yahtzee" box.
Bonus
- You get a bonus of 35 points if the total number of points you scored in the upper section is 63
or higher.
(For quick calculation, 63 may be reached by scoring 3 "Aces", "Twos", and so on through "Sixes"). A bonus can be obtained by having a total of 63 points or more scored in any manner in the Upper Section - PLEASE NOTE! This version of yahtzee does not support multiple yahtzee's nor chips for extra turns.
End of the Game
The player with the highest grand total at the end of all 13 rounds is the winner.